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Five Real Life Lessons I Learned From Childhood Video Games

By   |   Submitted On May 09, 2016

We Buy Game Consoles, Hand Held Games, iPads and Tablets, VR Headsets PCs and Laptops. Its as easy as 1- 2 -3

1.) Resource Allocation

Video Game Example: Resident Evil

Resident Evil, especially the first three of the series, taught me that sometimes it's best to avoid a situation where it could cost you everything in order to reserve what little ammunition you have. I remember getting close to the end of Resident Evil 3: Nemesis with absolutely zero ammunition and already injured. As soon as I would try to run for it, I'd die. Being the derpy 12-year-old I was, I of course didn't have multiple save points so had to restart... the entire game. I learned quickly to only use what I desperately needed and to save the rest.

Being an, ahem, financially strapped college student, I use this same principle when it comes to money. If I only have a limited cash flow, I know to only use that money in times of urgent need and in order of importance. The priority, especially as an upperclassman, went a little something like: Beer, Coffee, Bills, School-related purchases, and lastly food.

Okay, so maybe that lesson wasn't quite as well-learned.

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2.) Problem Solving

Video Game Example: Lemmings

I vividly recall playing this game on my Sega Genesis and when those little guys with green hair would start falling into the pits I would yell at my television screen. "I put a bridge there! What's going on! Oh, it's not far enough." I learned quickly to notice the problem areas and, using the crude resources given to me, race to devise a strategy. Drop too far? Give them an umbrella! Can't dig? Blow one of the lemmings up!

Nowadays I don't have to worry about falling into any pits or getting stuck in a patch of dirt, but I do have the ability to notice problems and, using what is available to me, sort out a solution. If I only have ten minutes to get to class, but the building is on the opposite side of campus, what should I do? The answer, people, is RUN.

3.) Persistence

Video Game Example: Lara Croft: Tomb Raider

Now, this may have been the first video game I ever played on the computer that wasn't in a two-dimensional world, so it may have been my fault that the controls were absolutely atrocious for the beginning gamer. Regardless, that stupid obstacle course on Lara's grounds kept me angry and bitter for a long time before I was able to complete it without error. You'd have to stand on the very last pixelated edge of a pillar to jump and dive and, hopefully, catch the edge of the next pillar.

Persistence is the key to learning any new skill. If I didn't learn this, I would not be writing this article. I probably would have quit after my first horrid attempt at writing. I wouldn't dare to keep at it and work towards bettering my grasp of the English language if I didn't learn that persistence was the key to improvement.

GreenMan Gaming

 

4.) Responsibility

Video Game Example: The Sims

If I remember correctly, The Sims came out at roughly the same time that Tomagotchi and Neopets became fads. All three of these things were what I like to think of as Step 1 to Responsibility. Sure there were no real effects of being a lackluster overseer, but to this 12 year old the thought of seeing one of my virtual pets (and yes, I am calling my Sims my pets) die was a horrifying one. If I forgot to feed it, they died. If I forgot to clean up after them, they smelled. Perhaps it was all just a large social experiment to teach my generation that we all were lacking in the hygiene skills department? We are, after all, the last generation to play in dirt after the age of five.

If The Sims taught me anything, it's that I am not responsible enough for a real living object to depend on me. I killed so many of my Sims due to negligence that I'm sure I'm on a Most Wanted poster in SimCity's Police Department.

5.) The Importance of Thinking Outside of the Box and 5a.) The Importance of Typing Quickly

Video Game Example: King's Quest

Oh, King's Quest. In my mind, it is probably the most random mashup of folklore, pop culture, and random puzzles that ever graced the PC Gaming world. Where else could you be on a screen with a gingerbread house and witch, then suddenly get swooped up by a giant condor? Nothing beats spending a lot of time in the screens "LOOK"ing at something in the hopes that it would be useful later on. You needed a pretty good imagination in order to even think to climb that giant oak tree or to climb down the well in the bucket.

As for typing quickly, let's go back to that condor. You had to type in the word "JUMP" in order to make Sir Graham jump into the condor's talons. It must be timed perfectly. If you miss, you have to hope he shows up in another screen soon. After fifty or so attempts, you realize that you must type "JUMP" and hit enter (Two steps!) in such a short amount of time that the letters on the keyboard were probably rubbed off.

Xbox One S - Microsoft's Newly Designed Gaming System

By   |   Submitted On August 09, 2016

For gamers worldwide, the much anticipated newly developed Xbox One S is now on sale. For the more avid gamer that needs more space, the Xbox One S 2 TB edition is available now. With a plethora of features designed to make this the best Xbox ever made, it is the hottest system on the market currently to accommodate this year's onslaught of cutting edge 4k television systems. The added design and specs under the hood of this game system by far brings amazement and charm to this much anticipated gaming eperience.

Design

The design of the Xbox One S is derived with idea of being easier to handle. By this concept, they made this Xbox One S 40% slimmer than the latest Xbox One's that have been released. Along with the sleek design comes the trimming down of accessories such as the power cord for the Xbox One which had a large ended power supply. This power supply has now been integrated internally in the console instead of being harnessed on the external power cord. To make things more competitive, the new Xbox One S has the ability to stand horizontally much like its competitor, the PlayStation 4, making a direct mark against this brand. The color of the Xbox One S is in a "Robot White" to bring a cleaner feel to this elegant design.

For Kinect users, which are used to the Xbox one having their Kinect port as part of the console, this has been a major change. The Xbox One S has no Kinect port and users that wish to use a Kinect will have to purchase an adapter in order to use this game experience on the Xbox One S. However, to replace this port, there is now a USB port on the front, with two in the back, and an IR blaster port in the front. For this reason, Xbox is currently offering a free Xbox Kinect Adapter for users that wish to connect their Kinect device.

 

Big Feature - 4K Ultra HD Compatible

The biggest feature improvement besides the sleek design is the support for 4K which previous models of the Xbox One did not support. Not only can you stream your favorite streaming networks on the Xbox One S, but you can also use its 4K Ultra HD Blu-ray Playback. For more people looking for a 4K Ultra HD Blu-ray player, the player alone costs between $150-500. This console with all its features comes in at $399 which is only about $100 difference between the currently selling Xbox One that is on sale. To completely see the 4K Ultra details, the only missing component is a 4K Ultra television to view the details of the graphics.

Hardware Details

The Xbox One S boasts its ability to handle 4K HDR visuals including a 2TB hard drive. Later models will come with the ability to purchase a 500BG or 1TB storage option which in essence will also change the pricing of this system when you go down in hard drive space. For users that care to scale down on the internal hard drive and scale up on an external hard drive, that option is still available with the Xbox One S which has a USB 3.0 HDD port, which is standard on current Xbox One models.

The wireless controller also gets an update with an advanced grip feature which allows users to better hold the controller and handle game accuracy during game play. These controllers now run on Bluetooth technology.

PlayStation 4: Where Are We Now?

By   |   Submitted On April 14, 2016

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The PlayStation 4 launched in North America on November 15th, 2013. Some two and a half years later, the PlayStation 4 has received many changes to the overall design and interface. When the console originally launched it had a very simple user interface that was lacking many features. Since launch we have received an abundance of new notification options, more social connectivity, SharePlay, PlayStation Now, PlayStation Vue, a re-branding of PlayStation Music that now incorporates Spotify, and many more features. What does all of this mean for Sony as a company? These new additions have continued to help the PlayStation brand lead the pack in console sales, selling millions more units than its counterparts in the Wii U and Xbox One. But what can Sony do to continue to maintain this dominance in the console market?

One great way to accomplish this task is to continue pushing the envelope on the PlayStation technology and the services they are offering. New apps are added almost every week. New games are releasing every day. The console now boasts an array of games that contains hundreds of unique experiences for every variety of video gamer. Not only is the catalog strong now, the lineup for 2016 is looking bigger and better than ever. Some games to mention that should be coming out include Uncharted 4: A Thief's End, No Man's Sky, Horizon: Zero Dawn, and Street Fight V. Those are just the games that are console exclusives to Sony's system. Not to mention the amount of third-party games that will release even more games on the console this year.

PlayStation is constantly innovating and we believe they will continue to do so well into the future. Now that we have looked at what is currently going on with the PlayStation 4, let us take a look at where it is headed and what you would like to see added to the console. We mentioned a good amount of the releases coming up, but what other things will Sony be adding to the interface and feature list of its console? Will they add folders to help clean up the user interface a little bit? Could they allow users to change their PlayStation Network ID? Some rumors even suggest they may be creating a PlayStation 4.5 that would add increased performance in a better package that may be announced soon. What would you like to see? We value our readers' opinions and are always striving to have them as part of the conversation. Your opinion creates the backbone of our site and with it we are able to provide the best possible content out there. Thank you for reading.